Temples have always been important to me. But I have also been fascinated by their architectural design. They all can be recognized as temples around the world, but yet they can all be so different. At first this project seemed daunting, but then I quickly learned that architecture allows for simple rules to be followed and executed. Working through the first couple temples helped me to discover what principles I was going to use and follow as far as strokes, shadows, and color.
Drafting tested my ability to work with shapes. How well would they work together to create a 3D feel, but still look flat like an icon. I drafted a few temples from side angles, but then realized quickly that they are more recognizable from the front. I also wasn’t able to make decisions about stroke sizes until I got into illustrator.
A Closer Look
To highlight each icons most important features, I stuck to detail on mainly one thing, and then sectioned off the temple by a large stroke size. I only used that stroke size for the outlines, to help keep the viewers focus on what’s most important. Notice in these next icons how each is sectioned off, and detail is applied sparingly. Also, shadows were applied accordingly if there was a need to show 3D. Some of the icons didn’t need shading differences, so the colors were generally the same. But you can notice when there is an angle, it’s accompanied by a shift in the color.
Although I didn’t have to make many revisions, I now learned how shapes can work together to form something, and can be constructed in pieces, to work together to produce one large icon.
Latest posts by Nathan Stucki (see all)
- Shapes, Lines, Highlights, and Shadows: Photorealistic Timepiece - February 16, 2018
- Temple Icons - February 2, 2018