Reverse Engineer Josephine De La Baume | Vector Paths

For my Reverse Engineer post I wanted to find something done by a professional that showcased using texture and shadows to make something look real. 

The photo on the left is an illustration done by Mercedes DeBallard. She is an illustrator that specializes in re-creating photo realistic illustrations of celebrities. 

The shadows above her eyes, below here chin, on the top of her forehead near her hairline, and on the tops of her should really add that 3D feel and give the image depth. To get those shadow shades just right I think that the artist took the same color as the skin and made slight adjustments to get that same hue to be darker. I also like the way she shadowed the cheeks to show off cheekbones and vie her face so more depth and a realistic feeling. I also like the way she added the light highlight to the eye to give her illustration some life. 

The two parts that really stick out to be textually are the shirt and the hair. The combination of lines, shadows, and highlights on the shirt add a nice textured feeling to it and make it seem like the light is casting on it just right to add a shimmer, which gives the fabric a more realistic feeling. I think the texture on the hair is really what makes this illustration seem real. I think the artist used stroke and stroke width to add the different shadows and highlights as well as some of the lines that run through it. For color I think she used a single hue and just made adjustments to get different variations to add that depth. 

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cdavie

Contractor for FamilyShare.com at Deseret Digital Media
Current Visual Communications and Public Relations student at BYU-Idaho.
cdavie
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